Dev Log
Building the Galaxy
Posts
June 4, 2026· Mjolnir Software
Dev Update · Procedural Generation · Art · Engineering
Growing a Galaxy
A galaxy that size is grown from a seed and a handful of rules. Here's an early look at how the worlds you'll fight over come into being.
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June 4, 2026· Mjolnir Software
Dev Update · Art · Procedural Generation · Resources
Growing Planet Surfaces
Zooming in: a planet's surface is generated from what the world is made of — resource-driven palettes, terrain stamps by world type, and naturalistic detail.
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June 4, 2026· Mjolnir Software
Dev Update · Engineering · Performance · Simulation
A Hundred Thousand Units, in Real Time
The simulation underneath: an ECS built for scale, GPU work folded into the sim, and the road to a hundred thousand units moving in real time.
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Roadmap
Now · Phase 1
Pre-Kickstarter
The public website, community building, core messaging, art preparation, systems communication, and Kickstarter planning.
Campaign · Phase 2
Kickstarter Campaign
A funding push for production — community growth, stretch goals, founder packages, and public proof of the game's scope.
Production · Phase 3
Core Production Window
Playable systems, six major civilizations, AI-assisted aspect management, chat shells, galaxy scale, and PC / Steam development.
Release · Phase 4
First Release
An initial playable release targeting PC and Steam — the core empire systems, playable civilizations, and shared-command structure.
Live · Phase 5
The Live Galaxy
Persistent sessions, ongoing development, larger community play, additional content, balance passes, and optional mobile check-ins.
