Dev Log
June 4, 2026· Mjolnir Software
Growing a Galaxy
Dev Update · Procedural Generation · Art · Engineering
A Galaxy in Flames is a real galaxy you fall into — one continuous zoom from the galactic map down to a planet's surface. A galaxy that size is grown from a seed and a handful of rules, the way a real one forms. Here's an early look at how the worlds you'll fight over come into being.
Art
We built a generator that starts from a seed and follows naturalistic rules, so each star system assembles the way a real one might: a star, then the worlds around it — rocky planets, earthlikes, gas giants large and small, moons, asteroid fields. Around eight body types so far, with room to keep growing.
It runs on data. The generator produces the underlying values of every system — what's there, where it sits, and what it's made of, down to the resource nodes that make a lump of rock worth claiming.
Engineering
That data feeds straight into the live simulation. We've been wiring the generator's output into the game's entity system, so the system you're looking at is the same one the game runs — bodies, resources, and all. One galaxy, built once, read by everything.
What's next
This is the foundation. Next we zoom in, to the planet surfaces — each one grown from what its world is made of, and getting genuinely beautiful. After that, the part we're most excited to show: all of it running at scale, with a hundred thousand units moving in real time.
More soon. Our Discord is where we talk it through as it happens.
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