Mjolnir Software
About
The Studio
Mjolnir Software is an independent, international team of designers, programmers, artists, writers, and musicians developing A Galaxy in Flames. The project began as a concept in 2007, and a team gradually formed around it. The goal has not changed: build a galaxy-scale strategy game where civilization, simulation, cooperation, and story all matter.
Building the Galaxy
The Team
Zach Simmons
Joined 2011
Founder and CEO · CFO · Game Director and Designer · Programmer
Adam Elliott Rush
Joined 2011
Creative Director · Audio Director · Composer · Game Designer · Web Lead · Writer
Joel Rowney
Joined 2015
Art and Creative Technical Director · 3D & Texture Artist · Graphic Designer
Jamie Shelley
Joined 2015
Chief Programming Officer · Back-End Systems Programmer · AI & Integration Programmer
Daehee Son
Joined 2015
Lead Concept Artist · 3D Artist and Character Artist
Zachary McConnell
Joined 2013
Acting/Voice Director · Marketing Team and Music · MAC/iOS Attache
David Smith
Joined 2016
Writing Director · World-builder · Wiki Manager
Jarred Emanuel
Joined 2016
Writer · Systems Administrator and Organizer · IT Specialist
Adam Prior
Joined 2020
Audio Engineer · Sound Designer · Composer
Otho Ulrich
Joined 2019
Science Officer · Game Designer and Developer
History
Our Journey
Over a decade ago, A Galaxy in Flames began as a single question: what if a strategy game combined the fun of real-time strategy with spaceships and 4X decision-making, letting you run an entire civilization — its fleets, its population, economy, research, culture, and diplomacy — all at once, in real time, across the Milky Way? We’ve been building the systems that game needs: massive real-time simulation, a procedurally generated galaxy at 10,000:1 scale, and gameplay and interfaces that make commanding an empire feel fun and manageable. We hope we get the chance to deliver that vision.
