A Galaxy in Flames

INITIALIZING

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Mjolnir Software

About

The Studio

Mjolnir Software is an independent, international team of designers, programmers, artists, writers, and musicians developing A Galaxy in Flames. The project began as a concept in 2007, and a team gradually formed around it. The goal has not changed: build a galaxy-scale strategy game where civilization, simulation, cooperation, and story all matter.

Team

Independent, international, and stubborn enough to try.

  • Zach Simmons

    Board

    Joined 2011

    Founder and CEO · CFO · Game Director and Designer · Programmer

  • Adam Elliott Rush

    Board

    Joined 2011

    Creative Director · Audio Director · Composer · Game Designer · Web Lead · Writer

  • Joel Rowney

    Board

    Joined 2015

    Art and Creative Technical Director · 3D & Texture Artist · Graphic Designer

  • Jamie Shelley

    Board

    Joined 2015

    Chief Programming Officer · Back-End Systems Programmer · AI & Integration Programmer

  • Daehee Son

    Board

    Joined 2015

    Lead Concept Artist · 3D Artist and Character Artist

  • Zachary McConnell

    Board

    Joined 2013

    Acting/Voice Director · Marketing Team and Music · MAC/iOS Attache

  • David Smith

    Board

    Joined 2016

    Writing Director · World-builder · Wiki Manager

  • Jarred Emanuel

    Board

    Joined 2016

    Writer · Systems Administrator and Organizer · IT Specialist

  • Adam Prior

    Joined 2020

    Audio Engineer · Sound Designer · Composer

  • Otho Ulrich

    Joined 2019

    Science Officer · Game Designer and Developer

History

The long journey to a galaxy.

Over a decade ago, A Galaxy in Flames began as a single question: what if a strategy game combined the fun of real-time strategy with spaceships and 4X decision-making, letting you run an entire civilization — its fleets, its population, economy, research, culture, and diplomacy — all at once, in real time, across the Milky Way? We’ve been building the systems that game needs: massive real-time simulation, a procedurally generated galaxy at 10,000:1 scale, and gameplay and interfaces that make commanding an empire feel fun and manageable. We hope we get the chance to deliver that vision.

On vocation

“Every man has his own vocation. The talent is the call. There is one direction in which all space is open to him. He has faculties silently inviting him thither to endless exertion. He is like a ship in a river; he runs against obstructions on every side but one; on that side all obstruction is taken away, and he sweeps serenely over God’s depths into an infinite sea.”

“This talent and this call depend on his organization, or the mode in which a general soul incarnates in him. He inclines to do something which is easy to him, and good when it is done, but which no other man can do. He has no rival. For the more truly he consults his own powers, the more difference will his work exhibit from the work of any other.”

“When he is true and faithful, his ambition is exactly proportional to his powers. By doing his work he makes the need felt which only he can supply.”

Ralph Waldo Emerson

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