A Galaxy in Flames

INITIALIZING

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Mjolnir Software

About

The Studio

Mjolnir Software is an independent, international team of designers, programmers, artists, writers, and musicians developing A Galaxy in Flames. The project began as a concept in 2007, and a team gradually formed around it. The goal has not changed: build a galaxy-scale strategy game where civilization, simulation, cooperation, and story all matter.

Building the Galaxy

The Team

  • Zach Simmons

    Joined 2011

    Founder and CEO · CFO · Game Director and Designer · Programmer

  • Adam Elliott Rush

    Joined 2011

    Creative Director · Audio Director · Composer · Game Designer · Web Lead · Writer

  • Joel Rowney

    Joined 2015

    Art and Creative Technical Director · 3D & Texture Artist · Graphic Designer

  • Jamie Shelley

    Joined 2015

    Chief Programming Officer · Back-End Systems Programmer · AI & Integration Programmer

  • Daehee Son

    Joined 2015

    Lead Concept Artist · 3D Artist and Character Artist

  • Zachary McConnell

    Joined 2013

    Acting/Voice Director · Marketing Team and Music · MAC/iOS Attache

  • David Smith

    Joined 2016

    Writing Director · World-builder · Wiki Manager

  • Jarred Emanuel

    Joined 2016

    Writer · Systems Administrator and Organizer · IT Specialist

  • Adam Prior

    Joined 2020

    Audio Engineer · Sound Designer · Composer

  • Otho Ulrich

    Joined 2019

    Science Officer · Game Designer and Developer

History

Our Journey

Over a decade ago, A Galaxy in Flames began as a single question: what if a strategy game combined the fun of real-time strategy with spaceships and 4X decision-making, letting you run an entire civilization — its fleets, its population, economy, research, culture, and diplomacy — all at once, in real time, across the Milky Way? We’ve been building the systems that game needs: massive real-time simulation, a procedurally generated galaxy at 10,000:1 scale, and gameplay and interfaces that make commanding an empire feel fun and manageable. We hope we get the chance to deliver that vision.

Join Us Early

Follow the road to Kickstarter.

Join the Community

Join us on Discord