A Galaxy in Flames

INITIALIZING

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Art · Screenshots · Video

Media

See the civilizations, ships, environments, and command views taking shape for A Galaxy in Flames.

Civilization Concepts

Major species, natural environments, cultural motifs, and visual signatures.

Humans

Green arcologies and utilitarian power

D'Kothi

Deep-ocean intelligence and bioluminescence

Ithillid

Stealth, shadow, and Transcendent inheritance

Na'dahkra

Luxury, stargates, and imperial commerce

Var Ghuul

Cliffs, song, tribes, and war

Ko-tok

Stone, symbols, ritual, and observation

Ship Concepts

Civilian, military, diplomatic, exploration, and station designs across the major civilizations.

Humans

Utility Fleet

D'Kothi

Multi-Role Vessel

Ithillid

Stealth Ship

Na'dahkra

Gate-Linked Fleet

Var Ghuul

Assault Craft

Ko-tok

Observer Vessel

Shared

Embassy / Consulate Ship

Shared

Orbital Station

Environments

Worlds, stations, orbital spaces, routes, command interiors, and civilization-specific habitats.

Environment

Human Arcology

Environment

D'Kothi Deep Habitat

Environment

Ithillid Hidden Installation

Environment

Na'dahkra Gate City

Environment

Var Ghuul Cliff World

Environment

Ko-tok Ritual System

Environment

Remnant Outpost

Environment

Anomaly Region

Gameplay Visuals

Interface, zoom layers, fleet movement, diplomacy, construction, and galaxy-scale command.

Gameplay Visual

Galaxy Command View

The empire at strategic scale.

Gameplay Visual

System View

Planets, routes, fleets, stations, and local control.

Gameplay Visual

Planetary Zoning

Construction, habitability, environment, and settlement planning.

Gameplay Visual

Diplomacy Interface

Factions, treaties, characters, and consequences.

Gameplay Visual

Fleet Strategy Panel

Formations, roles, doctrines, and presets.

Gameplay Visual

Cultural Development

Art, monuments, scandals, ideology, and influence.

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