Art · Screenshots · Video
Media
See the civilizations, ships, environments, and command views taking shape for A Galaxy in Flames.
Civilization Concepts
Major species, natural environments, cultural motifs, and visual signatures.
Humans
Green arcologies and utilitarian power
D'Kothi
Deep-ocean intelligence and bioluminescence
Ithillid
Stealth, shadow, and Transcendent inheritance
Na'dahkra
Luxury, stargates, and imperial commerce
Var Ghuul
Cliffs, song, tribes, and war
Ko-tok
Stone, symbols, ritual, and observation
Ship Concepts
Civilian, military, diplomatic, exploration, and station designs across the major civilizations.
Humans
Utility Fleet
D'Kothi
Multi-Role Vessel
Ithillid
Stealth Ship
Na'dahkra
Gate-Linked Fleet
Var Ghuul
Assault Craft
Ko-tok
Observer Vessel
Shared
Embassy / Consulate Ship
Shared
Orbital Station
Environments
Worlds, stations, orbital spaces, routes, command interiors, and civilization-specific habitats.
Environment
Human Arcology
Environment
D'Kothi Deep Habitat
Environment
Ithillid Hidden Installation
Environment
Na'dahkra Gate City
Environment
Var Ghuul Cliff World
Environment
Ko-tok Ritual System
Environment
Remnant Outpost
Environment
Anomaly Region
Gameplay Visuals
Interface, zoom layers, fleet movement, diplomacy, construction, and galaxy-scale command.
Gameplay Visual
Galaxy Command View
The empire at strategic scale.
Gameplay Visual
System View
Planets, routes, fleets, stations, and local control.
Gameplay Visual
Planetary Zoning
Construction, habitability, environment, and settlement planning.
Gameplay Visual
Diplomacy Interface
Factions, treaties, characters, and consequences.
Gameplay Visual
Fleet Strategy Panel
Formations, roles, doctrines, and presets.
Gameplay Visual
Cultural Development
Art, monuments, scandals, ideology, and influence.
