Skirmish
Session-length
Fast starts, defined objectives, direct conflict — a whole game in an evening.
A Galaxy in Flames
INITIALIZING
Project Brief
A real-time grand strategy game set across the real Milky Way at ten thousand to one. Command one of the galaxy's major civilizations through eight connected aspects of empire — solo, in multiplayer with dozens of other commanders, or sharing a single civilization with up to eight players while AI advisors hold the aspects you leave untouched.
Core Features
Real-time grand strategy
Eight connected aspects of empire — Population, Exploration, Research, Military, Culture, Economy, Construction, Diplomacy — all moving in real time.
The real Milky Way at 10,000:1
The actual galaxy, scaled — not a stylized star map.
100,000+ units in real time
Fleets, civilians, probes, stations, and routes simulated in parallel.
Continuous zoom, no seams
Galactic command down to local tactical views in one connected space.
Procedural star systems
Star systems and tactical environments generated as playable spaces, not painted as backdrops.
Strategic and tactical space as one map
The same galaxy at different distances — no disconnected battle arenas.
Matter, Energy, Data
Three resource families underpinning the entire economy.
Six major civilizations
Each with distinct technologies, propulsion, traits, and resource preferences.
Solo, multiplayer, shared-civilization co-op
Play alone, with dozens of other commanders, or share one civilization with up to eight players.
AI advisors and delegation
Hand any aspect to the AI; take it back at any time. Your decisions override theirs.
Layered diplomacy
External between empires, internal between your own aspects, personal between named characters.
Personal diplomacy in conversation
Character-level diplomacy with leaders, ambassadors, and envoys — modeled directly through dialogue.
Three session types
Skirmish, Long Game, and Persistent.
How the Game Works
01
Explore systems
Send scouts, probes, and ships across the galaxy to reveal worlds, routes, resources, threats, and opportunities.
02
Secure resources
Claim Matter, Energy, and Data sources your civilization can develop, defend, and route through its trade network.
03
Build colonies, stations, and infrastructure
Settle worlds, raise shipyards, place defenses, and shape habitable space across systems.
04
Develop technologies
Research through time, prerequisites, and resources — and through discovery, trade, theft, salvage, and experimentation.
05
Manage population and culture
Sustain growth, identity, morale, and the long-term resilience of your civilization.
06
Conduct diplomacy
Negotiate treaties, manage factions, talk to named characters, and weather betrayal across external, internal, and personal layers.
07
Fight wars
Defend borders, project force, secure routes, and resolve conflict through engagement or pressure.
08
Pursue win conditions
Universal goals, species-specific objectives, and whatever shape your campaign takes.
Resources
Three resource families run the economy. Each civilization has distinct Matter, Energy, planetary, and stellar preferences that shape where it expands and what it fights to control.
Matter
Metals, Metalloids, Reactive Non-Metals, Gases, Compounds, Alloys, Materials, Biomass, Plasma, and Exotic Matter — the physical basis for ships, cities, stations, and advanced technologies.
Energy
Fourteen categories — Kinetic, Thermal, Chemical, Biological, Electrical, Radiant, Nuclear, Gravitational, Dark Energy, Vacuum / Zero Point, Temporal, Hyperdimensional, Psionic, and Cosmic.
Data
Information made strategic — stellar maps, enemy positions, trade insight, research discoveries, diplomatic intelligence, and other knowledge that can be collected, traded, stolen, or converted into advantage.
Game Types
Skirmish
Session-length
Fast starts, defined objectives, direct conflict — a whole game in an evening.
Long Game
Campaign-length
A deeper strategic arc — optional species-specific win conditions, larger diplomacy, more room for discovery. The form the game was built around.
Persistent
Ongoing
Galaxies that continue between sessions — drop-in / drop-out play, species goals as strategic bonuses, optional mobile check-ins.
Play Modes
Solo Play
Command an entire civilization yourself; AI advisors hold any aspect you leave untouched, and you can take any aspect back at any time.
Multiplayer
Play across one shared galaxy with dozens of other commanders, each running their own civilization solo or with co-commanders.
Shared-Civilization Co-op
Up to eight players share a single civilization, each taking responsibility for a different aspect of empire. Your command structure becomes your politics.
AI Advisors & Delegation
Any aspect can be delegated to an AI advisor at any time. The AI is always engaged in the background; your decisions always override theirs.
Mixed Sessions
A single galaxy can mix solo, co-op, and AI-managed empires — your neighbors might be one human commander, a team of eight, or an empire run on advisor defaults.
Go Deeper
The Galaxy
Scale, zoom, continuity, and procedural generation — the strategic and tactical map as one connected space.
Read on →
Gameplay
Each of the eight aspects in detail — how they interlock, and how AI advisors and shared command divide them.
Read on →
Resources
The three resource families — what they are, and how they shape expansion, trade, technology, exploration, and conflict.
Read on →
Civilizations
Each civilization's identity, gameplay tier profile, and approach to surviving the century ahead.
Read on →
Join the Community
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