A Galaxy in Flames

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Project Brief

A Galaxy in Flames

A real-time grand strategy game set across the real Milky Way at ten thousand to one. Command one of the galaxy's major civilizations through eight connected aspects of empire — solo, in multiplayer with dozens of other commanders, or sharing a single civilization with up to eight players while AI advisors hold the aspects you leave untouched.

Core Features

Everything the game is built on.

  • Real-time grand strategy

    Eight connected aspects of empire — Population, Exploration, Research, Military, Culture, Economy, Construction, Diplomacy — all moving in real time.

  • The real Milky Way at 10,000:1

    The actual galaxy, scaled — not a stylized star map.

  • 100,000+ units in real time

    Fleets, civilians, probes, stations, and routes simulated in parallel.

  • Continuous zoom, no seams

    Galactic command down to local tactical views in one connected space.

  • Procedural star systems

    Star systems and tactical environments generated as playable spaces, not painted as backdrops.

  • Strategic and tactical space as one map

    The same galaxy at different distances — no disconnected battle arenas.

  • Matter, Energy, Data

    Three resource families underpinning the entire economy.

  • Six major civilizations

    Each with distinct technologies, propulsion, traits, and resource preferences.

  • Solo, multiplayer, shared-civilization co-op

    Play alone, with dozens of other commanders, or share one civilization with up to eight players.

  • AI advisors and delegation

    Hand any aspect to the AI; take it back at any time. Your decisions override theirs.

  • Layered diplomacy

    External between empires, internal between your own aspects, personal between named characters.

  • Personal diplomacy in conversation

    Character-level diplomacy with leaders, ambassadors, and envoys — modeled directly through dialogue.

  • Three session types

    Skirmish, Long Game, and Persistent.

How the Game Works

What you do across a session.

  • 01

    Explore systems

    Send scouts, probes, and ships across the galaxy to reveal worlds, routes, resources, threats, and opportunities.

  • 02

    Secure resources

    Claim Matter, Energy, and Data sources your civilization can develop, defend, and route through its trade network.

  • 03

    Build colonies, stations, and infrastructure

    Settle worlds, raise shipyards, place defenses, and shape habitable space across systems.

  • 04

    Develop technologies

    Research through time, prerequisites, and resources — and through discovery, trade, theft, salvage, and experimentation.

  • 05

    Manage population and culture

    Sustain growth, identity, morale, and the long-term resilience of your civilization.

  • 06

    Conduct diplomacy

    Negotiate treaties, manage factions, talk to named characters, and weather betrayal across external, internal, and personal layers.

  • 07

    Fight wars

    Defend borders, project force, secure routes, and resolve conflict through engagement or pressure.

  • 08

    Pursue win conditions

    Universal goals, species-specific objectives, and whatever shape your campaign takes.

Resources

Matter, Energy, and Data.

Three resource families run the economy. Each civilization has distinct Matter, Energy, planetary, and stellar preferences that shape where it expands and what it fights to control.

Matter

Metals, Metalloids, Reactive Non-Metals, Gases, Compounds, Alloys, Materials, Biomass, Plasma, and Exotic Matter — the physical basis for ships, cities, stations, and advanced technologies.

Energy

Fourteen categories — Kinetic, Thermal, Chemical, Biological, Electrical, Radiant, Nuclear, Gravitational, Dark Energy, Vacuum / Zero Point, Temporal, Hyperdimensional, Psionic, and Cosmic.

Data

Information made strategic — stellar maps, enemy positions, trade insight, research discoveries, diplomatic intelligence, and other knowledge that can be collected, traded, stolen, or converted into advantage.

Read the full Matter / Energy / Data breakdown

Game Types

Play for an evening, a campaign, or an ongoing galaxy.

Skirmish

Session-length

Fast starts, defined objectives, direct conflict — a whole game in an evening.

Long Game

Campaign-length

A deeper strategic arc — optional species-specific win conditions, larger diplomacy, more room for discovery. The form the game was built around.

Persistent

Ongoing

Galaxies that continue between sessions — drop-in / drop-out play, species goals as strategic bonuses, optional mobile check-ins.

Play Modes

Solo, with many, or as one of many.

Solo Play

Command an entire civilization yourself; AI advisors hold any aspect you leave untouched, and you can take any aspect back at any time.

Multiplayer

Play across one shared galaxy with dozens of other commanders, each running their own civilization solo or with co-commanders.

Shared-Civilization Co-op

Up to eight players share a single civilization, each taking responsibility for a different aspect of empire. Your command structure becomes your politics.

AI Advisors & Delegation

Any aspect can be delegated to an AI advisor at any time. The AI is always engaged in the background; your decisions always override theirs.

Mixed Sessions

A single galaxy can mix solo, co-op, and AI-managed empires — your neighbors might be one human commander, a team of eight, or an empire run on advisor defaults.

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